Composer - Sound Designer - Game Audio Specialist
London born, living globally with professional experience across numerous fields (Games/Interactive Media, Mobile/Web, AR/VR, Film, Commercial Music, Radio, Corporate/Branding, and Art Installations).
Particularly passionate about working with and creating content for new and emergent mediums, with an emphasis on pushing the boundaries of dynamic - non linear audio. Whether it's real-time DSP, HRTFs for VR, deep learning algorithms or getting the most out of the latest audio-middleware. I take great pleasure in exploring and contributing to such an inherently fast changing technological landscape.
As someone who lives and breathes games and technology, an inseparable part of my approach to creating the most engaging content is drawing from my deep rooted understanding as a player; designing audio and systems which enhance gameplay and enrich user experience as much as possible.